This week we discovered  T.J. Hughes, a video game designer also known as Terrifying Jellyfish.

Hughes has been designing games since he was 13 years old — and his newest one, Nour, is “an experimental food-art game that allows players to play with their food.” Nour has no plot or objective — no competitive angle at all.

Hughes created the game after reflecting on and exploring the beauty of ramen and Boba tea. Yes, you read this right.

Nour allows players to interact with Hughes’s food daydreams. One image from the game features scoops of ice cream in a bathtub being showered by candy sprinkles. Another, a sea of blue macaroons. Can an aimless game about the joy of eating and dreaming of eating attract an audience? Turns out, yes: Hughes’s Kickstarter campaign for Nour surpassed its goal, and the game will soon be available.

Behold, a short trailer for Nour:

In a recent interview, Hughes talks about his evolution as a self-taught digital artist, entrepreneur, and loyal collaborator. (Hughes launched Terrifying Jellyfish in 2014, when he was 18 years old.) He notes the isolation of the individual working from home, which can become a profoundly alienating experience, day to day:

“If you work alone with a computer, something really important for your mental health and your productivity is to figure out how are you going to have interaction with other people. How are you going to satisfy your other human needs other than working? There’s a lot of ways to manage that, whether it be taking walk breaks or hitting up your friends.”

All this to say, we’ve spent a few hours at this desk, immersing ourselves in the candy-colored landscapes of Terrifying Jellyfish. Our brain is full. It’s sunny outside. Maybe we’ll go for a walk or hit up a friend, too.

Read more of Terrifying Jellyfish’s refreshing take on life, work, rest, and play in the Creative Independent

Meme and image of Terrifying Jellyfish via @thecreativeindp